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https://forum.egosoft.com/viewtopic.php?t=334825
[X3AP] Headquarters? General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude. ... The larger the ship, the more time and resources are used. Reverse-engineering a ship generates no resources. Top. Hexakosioihexekontahexaph Posts: 50 Joined: Wed, 27. Mar 13, 19:54. Post ...
https://forum.egosoft.com/viewtopic.php?t=397643
Player Headquarters Capabilities The PHQ is capable of: Reverse engineering a ship. Tthis takes a ship, in any state of repair, and over time strips it down and converts is to a blueprint that can be used to later construct a new ship. ... The Commonwealth PHQ is capable of building every other ship in vanilla X3AP, including the next largest ...
https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
https://www.reddit.com/r/X3TC/comments/5zc5de/x3aplu_player_headquartersequipment_docks/
The PHQ (player Headquarters), only available in Cloudbase South East, I use for my main base. There I can concentrate all my ships and loot, my boarded ships before I can refit and integrate them into my fleet (or disassemble them for materials). There I can produce ships, reverse engineer them, repair. I can also mass fit ships there.
https://www.northernsteelvic.com.au/x-corporate-office/x3-headquarters-reverse-engineering.html
Below is information about X3 HEADQUARTERS REVERSE ENGINEERING from a variety of sources. Please take a look at the materials that our team has selected for you. 3C - Reverse Engineering - X3 Wiki (English) - Egosoft. ... [X3AP/LU] Player Headquarters/Equipment Docks : …
https://www.northernsteelvic.com.au/x-corporate-office/x3-reunion-headquarters-reverse-engineering.html
[X3AP/LU] Player Headquarters/Equipment Docks : X3TC. ... We hope you found all the information about X3 REUNION HEADQUARTERS REVERSE ENGINEERING you were looking for and more. 0-9 Corporate Office; A Corporate Office; B Corporate Office; C Corporate Office; D Corporate Office;
https://egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters+Plot
Commentary: To begin the Player Headquarters Plot comm on the NMMC Headquarters station in PTNI Headquarters once the requirements are met and talk to Talos. After signing up with NMMC the player is informed that to keep up with the expansion of PMC, the NMMC want to diversify into sectors other than mining. This comes in the form of planning ...
https://roguey.co.uk/x3ap/help/guides/headquarters/
On the next few pages you will find the walk-through to the player headquarters plot. Please note this guide contains major spoilers ! 1. Introduction and requirements. A quick run-down about the plot, whats required and where to start it. 2. Diversification and Data collection. 3. Search for Nividium and the Pirates.
https://roguey.co.uk/x3ap/help/guides/headquarters/page1.php
Player Headquarters Plot (Page 1 of 4) Introduction In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or …
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