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Final Fantasy VII/Shinra Headquarters - StrategyWiki

    https://strategywiki.org/wiki/Final_Fantasy_VII/Shinra_Headquarters
    You can save at the front entrance of the Shin-Ra building. Tifa begs you to sneak in. To sneak in, head left and use the side entrance door. You need to …

Shinra Headquarters - Final Fantasy VII Wiki Guide - IGN

    https://www.ign.com/wikis/final-fantasy-vii/Shinra_Headquarters
    ShinRa HQ. If you prefer to 'bust on in,' head straight through the front door and into the lobby. You'll have to fight your way to the elevator at …

Final Fantasy 7 (FFVII) - Walkthrough Part 5 – Shinra …

    https://samurai-gamers.com/final-fantasy-7-ffvii/walkthrough-part-5-shinra-headquarters/
    Cloud leaves for a while and ends up at Sector 6. 2. Move further in the Sector 6 maze area until Tifa and Barret catch up to you. 3. Turn back …

Shinra Building | Final Fantasy Wiki | Fandom

    https://finalfantasy.fandom.com/wiki/Shinra_Building
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Final Fantasy VII - Shinra. Hauptquartier - Let's Play FF7 …

    https://www.youtube.com/watch?v=3ePrMrAMchA
    Final Fantasy 7 im Shinra Hauptquartier / Folge1: http://youtu.be/vx0GibM7alwPlaylist: http://www.youtube.com/playlist?list=PLzMAgiw6sQCtdM2AtPoe8auYZDSr662M...

Final Fantasy VII Walkthrough: Shinra Building

    https://jegged.com/Games/Final-Fantasy-VII/Walkthrough/Disc-1/06-Shinra-Building.html
    Attempt to buy the “Shinra Gym Special Drink” which costs 250 gil. The broken machine will refuse to dispense the promised drink, however, when you return to the Shinra Building later on in the game you will receive some particularly useful items (specifically, a Speed Source and a Mind Source). It is worth parting ways with the 250 gil.

Shinra HQ Floor 63: Get All the Items | Final Fantasy Union

    https://finalfantasyunion.com/shinra-hq-floor-63-get-all-items/
    November 3, 2021. By Chris. Shinra HQ Floor 63: Get All the Items. Floor 63 of the Shinra HQ is a worthy pitstop as you raid the villains’ lair in Final Fantasy VII. Here’s how to solve the door puzzle and grab all the items on your way. The Shinra HQ is an exciting sequence, but it does offer you a couple chances to slow down and pick up ...

Shinra Mansion - Final Fantasy VII Walkthrough & Guide

    https://gamefaqs.gamespot.com/ps/197341-final-fantasy-vii/faqs/71240/shinra-mansion
    Examine the back of the piano to find: (2) Left 10. For Dial 3's number, start out in the room with the chair in the same room with the passage to the basement. Find the creaking floor portion (you must examine it with Circle), then WALK (don't run) left five steps, up nine, left two, and up six. If done correctly, you'll find the number ...

Shinra Manor - Final Fantasy Wiki

    https://finalfantasy.fandom.com/wiki/Shinra_Manor
    Shinra Manor, also known as Shinra Mansion, is a location in the world of Final Fantasy VII. It is an abandoned mansion on a hill on the outskirts of Nibelheim, and was once used by Shinra Electric Power Company researchers as a study, as well as a secret lab via a hidden passage in the basement. The mansion is most famous for its role in the Nibelheim Incident—in the …

Shinra Kusakabe - Fire Force Wiki

    https://fire-force.fandom.com/wiki/Shinra_Kusakabe
    Shinra Kusakabe (森(シン)羅(ラ) 日(クサ)下(カ)部(ベ)/日下部(クサカベ) 森(シン)羅(ラ), Shinra Kusakabe/Kusakabe Shinra) is a former Third and Fourth Generation pyrokinetic in the service of Special Fire Force Company 8. After his mother's death, and supposedly his younger brother's as well, Shinra joined the Special Fire Force to achieve ...

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