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https://steamcommunity.com/sharedfiles/filedetails/?id=1832865330
This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. It has the same featureset as v 1.10.1 on the Avorion-Forum... This mod will replace most textures in Avorion with new ones to make your ships really stand out. The armor has mainly been replaced with a solid metal texturing as ik some of us don ...
https://steamcommunity.com/sharedfiles/filedetails/?id=1884378663
Therefore I am discontinuing my mods for Avorion and declaring them community property, if anyone wishes to update them, remake them, or anything at all feel free to, they are ... Hyper Blocker. Created by Rinart73. Avorion: 0.25.2 - 0.26.1 Jams hyperdrive engines of enemy player/alliance ships when they're nearby. NOTE: This mod will be ...
https://steamcommunity.com/sharedfiles/filedetails/?id=1158273727
Subscribe to downloadAvorion HQ Station. Hallo zusammen, dies ist Das Hauptquatier an dem ich eine Woche gebaut habe. Es ist meine 2. Station die ich je gebaut habe und die erste die ich hier hochlade. Ich hoffe sie gefällt euch. gebt mir bitte ein Feedback was ich beim nächsten mal besser machen könnte. Über lob und Kritik würde ich mich ...
https://avorion.fandom.com/wiki/Supported_Mods
https://steamcommunity.com/app/445220/discussions/0/4698886342115763568/
MaceX 20 Apr, 2020 @ 5:24am. From my experience to far, creating an alliance in single player seems to be almost like creating an second account in t he same galaxy. It pulls from a different source of resources when building an alliance ship and seems to have its own relationship with factions. Although you can transfer resources between them.
https://avorion.fandom.com/wiki/Mod_Example:_Entity
In this example, a new station script is introduced, which is both added as a separate new station, and added to some already existing stations. The script demonstrates basic interaction between client- and server variants of entity scripts (which apply to Player and Sector scripts as well). init.lua Extends the initialization script for entities so that the paidbeacon.lua script is added to ...
https://forum.avorion.net/index.php?/topic/2075-mod-hostile-factions/
Posted February 22, 2017. I'm not sure what are you asking about but it goes pretty much the same way. First you need to get players or factions you want to edit relations, then you modify them. local a = Player (1) -- or faction local b = Faction (2) -- or player -- You can get these object in any way you want!
https://steamcommunity.com/app/445220/discussions/5/4357790501754939752/
Avorion > Mods & Mod Help > Topic Details. Protonicus Archon. Nov 15, 2021 @ 4:57pm More then 15 Subsystem Mod? Are there any mods that allows greater than 15 Subsystems? < > Showing 1-1 of 1 comments . Weaver. Nov 18, 2021 @ 12:59pm I don't think this is possible at the moment. ...
https://forum.avorion.net/index.php?/topic/5174-mod-sector-manager/
A small proof-of-concept mod to keep a set of sectors loaded, while a player is online. Select the sectors to be kept open yourself. Every player controls its own set of sectors. Easy to use interface. Note: As a serverowner you might want to set "aliveSectorsPerPlayer" to 1. As this mod will simply ignore that.
https://forum.avorion.net/index.php?/topic/3696-mod-advanced-shipyard/
Posted October 8, 2017. This mod extends the vanilla shipyard so you can build your own designs there as well: Reveal hidden contents. You get there using the "Select Design" Button. Reveal hidden contents. To unselect and use the vanilla functions click on the "unselect" Button. A fix for the cheap Captain is also included.
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